Plot Twist
Build a playable mystery where clues unlock paths and choices change the ending. Players can leave and resume their progress.
5 scenes · 2 items · 2 endings
Read the brief →Three products. Pick the experience you want to create, then use its brief as your PM handoff.
Build a playable mystery where clues unlock paths and choices change the ending. Players can leave and resume their progress.
5 scenes · 2 items · 2 endings
Read the brief →Build a campus business simulation. Players buy stock, set prices, and trade for five days, watching decisions change cash, inventory, and profit.
3 products · 5 days · €100 starting cash
Read the brief →Build a festival planner. Organisers book artists and arrange a timetable while resolving stage conflicts and staying within budget.
2 stages · 8 artists · €10,000 budget
Read the brief →Build an experience that works from beginning to end, with sample content, clear rules, and progress that survives an app restart. Every brief includes concrete acceptance scenarios so you can check the result.
Make the name, setting, content, and interface your own. Meet the required behaviour before adding extensions. You may use AI to build; you must be able to explain and verify what it produces.
Support one user at a time. Accounts, payments, multiplayer, external APIs, and LLM features are not required. Build individually in W5–W7 and keep your work on GitHub, ready for W8.
The solo project is examined rather than submitted for a separate grade. Acceptance scenarios are product checks, not the exam question template.