NOVA SBE / INTRO TO PROGRAMMING
Block 2 · Weeks 5–7

Choose your
solo project.

Three products. Pick the experience you want to create, then use its brief as your PM handoff.

Product 01

Plot Twist

Build a playable mystery where clues unlock paths and choices change the ending. Players can leave and resume their progress.

5 scenes · 2 items · 2 endings

Read the brief →
Product 02

Campus Tycoon

Build a campus business simulation. Players buy stock, set prices, and trade for five days, watching decisions change cash, inventory, and profit.

3 products · 5 days · €100 starting cash

Read the brief →
Product 03

Festival Architect

Build a festival planner. Organisers book artists and arrange a timetable while resolving stage conflicts and staying within budget.

2 stages · 8 artists · €10,000 budget

Read the brief →

One complete first release.

Build an experience that works from beginning to end, with sample content, clear rules, and progress that survives an app restart. Every brief includes concrete acceptance scenarios so you can check the result.

You choose the design.

Make the name, setting, content, and interface your own. Meet the required behaviour before adding extensions. You may use AI to build; you must be able to explain and verify what it produces.

Keep the scope manageable.

Support one user at a time. Accounts, payments, multiplayer, external APIs, and LLM features are not required. Build individually in W5–W7 and keep your work on GitHub, ready for W8.

The solo project is examined rather than submitted for a separate grade. Acceptance scenarios are product checks, not the exam question template.